![]() See the section "Licensing" below for details. #Openttd online play softwareOpenTTD is licensed under the GNU General Public License version 2.0, but includes some 3rd party software under different licenses. It attempts to mimic the original game as closely as possible while extending it with new features. You could also use canals and locks to allow the waterway to cross higher land without having to dig ditches, if desired for efficiency reasons.OpenTTD is a transport simulation game based upon the popular game Transport Tycoon Deluxe, written by Chris Sawyer. Why not leave a one-tile canal or waterway to the dock, and build your polder across it? Only one tile width is needed to allow ships to pass, and you have the ability to build bridges, and any connected town will also build houses (and road tiles, if enabled) across a bridge. I cannot see why you would need to destroy a waterway to maintain a town's ability to expand. Most AI repositories can be found over at openttdcoop. #Openttd online play codeIf not, you could try to fix the code or file a feature request yourself. ( Rondje om de kerk AI is a good example of an 'evil' AI). Most AIs are written to be fun to play with, and thus obey the 'gentleman's rules' that players have with eachother, but some are written for 'anything goes' competitions, and may engage in blocking, vehicle destruction, and the like. Read its description, to see whether the AI you're using is meant to do these things. So let's say your AI is playing in a way most human players would find breaks their common rules. Most players would agree these rules, which are hard to program in, make their game better, so they're manually enforced.
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